Welcome to Weekend Writing Warriors!
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This week we’ll present one more snippet from Book 2 in the Trilogy, Path of Bones. Minor spoilers ahead.
Dane and the black giant Kruje manage (unsurprisingly) to land themselves in a heap of trouble. At one point Kruje, whose race is feared and hated on the surface world, is taken captive by some very unpleasant people. In this scene, he wakes to find himself being marched to his fate.
Kruje smelled oil and musk as he came to. He realized he was walking as if in a trance, his bare feet bloody and raw as he stepped on water-slicked stones wreathed in mist and smoke.
Chains connected his wrists to an iron collar wrapped around the throat of an enormous green-scaled beast, a twelve-legged lizard twice as long as Kruje was tall. The creature smelled terrible, like a combination of urine and burning tar, and Kruje gagged as the monster dragged him along behind it. The lizard darted through the maze of stone hallways with surprising speed, and Kruje had to maintain a good pace just to keep up.
Black-clad men led the reptile through a stone labyrinth. Slits in the crumbling mortar allowed blades of gilded light to weep through the ceiling.
Kruje jogged along behind the creature as it moved towards a massive black oak portal rimed with iron and steel with strange glyphs Kruje didn’t recognize burned into the wood.
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It’s been three decades since the Blood Queen led her legions on a brutal campaign of conquest and destruction, and the Empires are still struggling to rebuild. Now, in the distant aftermath of the war, the real battle is about to begin.
Haunted by the crimes of his past, fallen knight Azander Dane ekes out a mercenary existence as he drifts from one city to the next. His latest job is to hunt down Ijanna Taivorkan, a powerful outlaw witch desperate to escape her destiny.
Dane and Ijanna find themselves in Ebonmark, the City of Scars, where deadly crime guilds and shadowy agents of the White Dragon Empire prepare for a brutal confrontation. Pursued by apocalypse cults, mad alchemists, exiled giants and werewolf gangs, Dane and Ijanna soon learn a deadly lesson – in Ebonmark, only the cruelest and most cunning can survive.
Hunted by Empires and crime lords alike, Ijanna Taivorkan and the young warrior Kath Cardrezhej make their way north through the dire Bonelands, a twisted wastelands populated by unnatural terrors. Hoping to find the answers to her dark destiny and driven by a need to escape her fate, Ijanna won’t rest until she locates the last of the Skullborn.
Azander Dane, fallen Dawn Knight, pursues Ijanna to help her as a way of making amends for the crimes of his past. Aided by an exiled giant and gripped by a magical disease that is slowly driving him mad, Dane must brave the dangers of the Phage-controlled city of Kaldrak Iyres in order to reach the Dream Witch in time.
Beset at every turn by evil magic, powerful assassins and dark revelations, Dane and Ijanna will ultimately find themselves in the ruined city of Corinth, where ancient artifacts may hold the key to the world’s salvation…or its untimely doom.
Deep in the Bonelands, rival crime guilds and renegade Bloodspeakers battle for the ruined city of Corinth. At the heart of the doomed metropolis lies a portal to Chul Gaerog, once the Blood Queen’s dark fortress, now a reliquary for her vast power. Human armies clash with the monstrous legions of the black giant Ghul for control of Malzaria’s fate, while the dreaded Iron Count and his frightful allies manipulate events from the shadows.
And in the heart of the black tower, the dream witch Ijanna Taivorkan comes face-to-face with the dark angel Calladar, once the Blood Queen’s champion, now master of the citadel. Only the fallen knight Azander Dane, desperate to make amends for his crimes, can help Ijanna endure her trials…but first he must face the wrath of a merciless squad of Jlantrian hunters sent to destroy the woman he’s sworn to protect.